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UIFX 2.1.1 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.1!

You can read about the changes in the release notes below:

UIFX 2.1.1 - 19 August 2026

Improved

  • Add UGUI inspector button now includes Layout components.
  • Huge Distance Map shader optimisations for Outline Filter, Glow Filter, Long Shadow Filter and Soft Shadow Filter.
  • Composite Layer now better handles dynamic changes of children and nesting, and now supports classes derived from TextureMeshProUGUI.
  • Filters using AnimationCurve optimised to only update their textures when the curve changes.
  • General code refactoring.

Fixed

  • Fixed bug where nested Canvas could break support for RectMask2D.
  • Fixed Glow Filter Inside mode not creating glow when object has no zero alpha.

UIFX 2.1.0 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.0!

You can read about the changes in the release notes below:

UIFX 2.1.0 - 5 August 2026

Added

  • Added new Inner Glow Filter beta component, which is very similar to the Photoshop filter of the same name.

  • Added new Shader Filter beta component, which allows single custom shaders to be applied in the UIFX stack.

  • Improved workflow with new Preferences option to show UIFX shortcuts below the [Add Component] button in the Inspector.

    Featured Image

Changed

Improved

  • Outline Filter can now output HDR color and has had shader optimisations. It was also optimised so changing properties that don't affect rendering no longer cause rerendering (eg changing Gradient settings when not in gradient mode).
  • Shine Filter has new FillSpace property which allows the shine effect to operate in screen-space, meaning you can easily apply a shine to multiple components. It also now has scripting properties exposed.
  • Edge Lighting Filter has new Inner Shadow property and has been refactored.
  • Optimisation: large reduction in garbage generation & Material instances used in filters.
  • Shaders from BETA components and UITK components are now always selectable for stripping.
  • BETA components have better support - they can now always be accessed and have their own component sub-menu.
  • Gooey Filter has been optimised with multi-pass dilate.
  • Vertex Skew no longer requires Graphic component, allowing these components to more easily be removed.
  • Minor improvements to Composite Layer.
  • Components now appear under the UI (Canvas) menu in modern Unity versions.
  • Bake buttons combined into a single button.

Fixed

  • Fixed bug in Composite Layer when no Canvas was assigned.
  • Fixed bug in Drop Shadow Filter where Inset mode with Spread and no blur wouldn't render.

UIFX 2.0.5 Update

Our powerful Unity UI package UIFX has been updated to version 2.0.5!

You can read about the changes in the release notes below:

UIFX 2.0.5 - 14 July 2026

Added

  • Added new Soft Shadow Filter BETA component. Requires enabling BETA features in Preferences.

    UIFX-SoftShadowFilter

Improved

Fixed

UIFX 2.0.4 Update

Our powerful Unity UI package UIFX has been updated to version 2.0.4!

You can read about the changes in the release notes below:

UIFX 2.0.4 - 11 July 2026

Added

  • Added Padding property to the Slide style of Wipe Filter which allows for a greater offset during the slide.

Improved

  • Composite Layer now supports children using the Mask component.
  • Minimum TextMeshPro version changed from 2.1.4 to 2.1.1 for more compatibility.

Changed

  • Composite Layer now adds children even if they are inactive.

Fixed

  • Fixed Unity Mask component support for Filter Stack (TextMeshPro).
  • Composite Layer now automatically creates correct composite child for TextMeshPro.