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UIFX 2.1.5 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.5!

You can read about the changes in the release notes below:

UIFX 2.1.5 - 1 November 2026

Improved

Fixed

  • Fixed Unity 6.6 and 6.7 compiler warnings and API deprecations.
  • Removed a file that was accidentally included in 2.1.4.

UIFX 2.1.4 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.4!

You can read about the changes in the release notes below:

UIFX 2.1.4 - 16 October 2026

Improved

  • Filter Stack (TextMeshPro) QOL improvements - filter list UI adds on-click delete button, clicking the filter name expands it so it's obvious which component it is, reordering in the filter list also reorders the component list so they always have a matching order.
  • Wipe Filter Slide mode optimised to use half the RenderTexture size, and also has more correct fading.
  • Some minor refactoring of Wipe Filter.

Fixed

UIFX 2.1.3 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.3!

You can read about the changes in the release notes below:

UIFX 2.1.3 - 6 October 2026

Added

Component Screenshot

  • Added support for applying UIFX filters to the SVGImage component (part of the com.unity.vectorgraphics package) which allows SVG vector images to be rendered in UGUI.
  • Added new MSAA Filter which enabled UGUI components to render with MSAA (multisample anti-aliasing) - especially useful for theSVGImage component.

Changed

  • Composite Layer now renders in Canvas space rather than Screen space. This fixes a number of issues, especially in world-space (VR) rendering.

Fixed

  • Fixed regression from v2.1.1 in DistanceMap shader which caused low quality rendering for Outline Filter, Glow Filter and Long Shadow Filter.
  • Fixed TextMeshPro not updating rendering in Composite Layer when a layout element changed (eg Horizontal Layout) when using Canvas space rendering mode.
  • Fixed some errors thrown when deleting children of a Composite Layer.

UIFX 2.1.2 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.2!

You can read about the changes in the release notes below:

UIFX 2.1.2 - 31 August 2026

Added

  • Wipe Filter has a new Tiles wipe style.

Changed

  • Wipe Filter is now correctly resolution-independent, such means any previously set distance values may need readjusting.

Improved

  • Box Blur now supports WebGL 1.0 (but limited to 16 pixels radius).

Fixed

  • Fixed build error in Shader Filter when BETA mode enabled.
  • Fixed incorrect processor define in FilterBase.OnValidate that caused excessive Unity editor repainting.
  • Fixed WebGL build shader compile issue in DistanceMap shader introduced in version 2.1.1.