UIFX 2.1.3 Update
Our powerful Unity UI package UIFX has been updated to version 2.1.3!
You can read about the changes in the release notes below:
Added

- Added support for applying
UIFXfilters to theSVGImagecomponent (part of thecom.unity.vectorgraphicspackage) which allowsSVGvector images to be rendered inUGUI. - Added new MSAA Filter which enabled UGUI components to render with MSAA (multisample anti-aliasing) - especially useful for the
SVGImagecomponent.
Changed
- Composite Layer now renders in
Canvasspace rather thanScreenspace. This fixes a number of issues, especially in world-space (VR) rendering.
Fixed
- Fixed regression from v2.1.1 in
DistanceMapshader which caused low quality rendering for Outline Filter, Glow Filter and Long Shadow Filter. - Fixed
TextMeshPronot updating rendering inComposite Layerwhen a layout element changed (egHorizontal Layout) when usingCanvasspace rendering mode. - Fixed some errors thrown when deleting children of a
Composite Layer.
