Turbo Components 1.1.4 Update
Our awesome Unity workflow tool Turbo Components has been updated to version 1.1.4!
You can read about the changes in the release notes below:
Fixed
- Fixed support for Unity 6.6 and 6.7.
Our awesome Unity workflow tool Turbo Components has been updated to version 1.1.4!
You can read about the changes in the release notes below:
Fixed
Our powerful Unity UI package UIFX has been updated to version 2.1.5!
You can read about the changes in the release notes below:
Improved
Scene View.Fixed
Our powerful Unity UI package UIFX has been updated to version 2.1.4!
You can read about the changes in the release notes below:
Improved
Slide mode optimised to use half the RenderTexture size, and also has more correct fading.Fixed
Our powerful Unity UI package UIFX has been updated to version 2.1.3!
You can read about the changes in the release notes below:
Added

UIFX filters to the SVGImage component (part of the com.unity.vectorgraphics package) which allows SVG vector images to be rendered in UGUI.SVGImage component.Changed
Canvas space rather than Screen space. This fixes a number of issues, especially in world-space (VR) rendering.Fixed
DistanceMap shader which caused low quality rendering for Outline Filter, Glow Filter and Long Shadow Filter.TextMeshPro not updating rendering in Composite Layer when a layout element changed (eg Horizontal Layout) when using Canvas space rendering mode.Composite Layer.Our powerful Unity UI package UIFX has been updated to version 2.1.2!
You can read about the changes in the release notes below:
Added
Tiles wipe style.
Changed
Improved
Box Blur now supports WebGL 1.0 (but limited to 16 pixels radius).Fixed
BETA mode enabled.FilterBase.OnValidate that caused excessive Unity editor repainting.WebGL build shader compile issue in DistanceMap shader introduced in version 2.1.1.