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UIFX 2.1.3 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.3!

You can read about the changes in the release notes below:

UIFX 2.1.3 - 6 October 2026

Added

Component Screenshot

  • Added support for applying UIFX filters to the SVGImage component (part of the com.unity.vectorgraphics package) which allows SVG vector images to be rendered in UGUI.
  • Added new MSAA Filter which enabled UGUI components to render with MSAA (multisample anti-aliasing) - especially useful for theSVGImage component.

Changed

  • Composite Layer now renders in Canvas space rather than Screen space. This fixes a number of issues, especially in world-space (VR) rendering.

Fixed

  • Fixed regression from v2.1.1 in DistanceMap shader which caused low quality rendering for Outline Filter, Glow Filter and Long Shadow Filter.
  • Fixed TextMeshPro not updating rendering in Composite Layer when a layout element changed (eg Horizontal Layout) when using Canvas space rendering mode.
  • Fixed some errors thrown when deleting children of a Composite Layer.