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UIFX 2.1.0 Update

Our powerful Unity UI package UIFX has been updated to version 2.1.0!

You can read about the changes in the release notes below:

UIFX 2.1.0 - 5 August 2026

Added

  • Added new Inner Glow Filter beta component, which is very similar to the Photoshop filter of the same name.

  • Added new Shader Filter beta component, which allows single custom shaders to be applied in the UIFX stack.

  • Improved workflow with new Preferences option to show UIFX shortcuts below the [Add Component] button in the Inspector.

    Featured Image

Changed

Improved

  • Outline Filter can now output HDR color and has had shader optimisations. It was also optimised so changing properties that don't affect rendering no longer cause rerendering (eg changing Gradient settings when not in gradient mode).
  • Shine Filter has new FillSpace property which allows the shine effect to operate in screen-space, meaning you can easily apply a shine to multiple components. It also now has scripting properties exposed.
  • Edge Lighting Filter has new Inner Shadow property and has been refactored.
  • Optimisation: large reduction in garbage generation & Material instances used in filters.
  • Shaders from BETA components and UITK components are now always selectable for stripping.
  • BETA components have better support - they can now always be accessed and have their own component sub-menu.
  • Gooey Filter has been optimised with multi-pass dilate.
  • Vertex Skew no longer requires Graphic component, allowing these components to more easily be removed.
  • Minor improvements to Composite Layer.
  • Components now appear under the UI (Canvas) menu in modern Unity versions.
  • Bake buttons combined into a single button.

Fixed

  • Fixed bug in Composite Layer when no Canvas was assigned.
  • Fixed bug in Drop Shadow Filter where Inset mode with Spread and no blur wouldn't render.