Wipe Filter Component
Overview
This component applies various wipe transitions to the UI element. The wipe transitions are modular so more can be easy added or customisable.
WebGL Demo
Properties

| Property | Type | Range | Default | Description |
|---|---|---|---|---|
| Wipe | ||||
| Style | The style template to use. Options are: • Blinds• Direction• Iris• Noise• Radial• SlideThe wipe properties are based on the selected style. | |||
| Invert Direction | Bool | False | Whether or not to invert the wipe direction. | |
| Apply | ||||
| Render Space | Enum | Canvas | Which coordinate system use when rendering this filter. Options are: • Canvas: Render the filter before any transforms (scale/rotation/translation etc) are applied.• Screen: Render the filter after transforms have been applied.Read more about this property here. | |
| Easing | Enum | Linear | The ease in-out mode that is applied to the Strength value. | |
| Strength | Float | [0..1] | 1.0 | Strength of the effect. |
Usage
Add this component to any GameObject that contains a UI Graphic component (eg Text, Image, RawImage, etc).
Usage with TextMeshPro
To use this filter effect with TextMeshPro - Text (UI) use the Filter Stack (TextMeshPro) component.
Styles
- Blinds
- Direction
- Iris
- Noise
- Radial
- Slide