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Graphic Update Component

Overview​

This is a utility component which forces the Graphic to update which is useful when the Graphic contains a dynamic RenderTexture, WebCamTexture or other dynamic content that needs the filter components to render when they change.

Properties​

Component Screenshot

Property                            Type    Range    DefaultDescription
Update ModeEnumEveryFrameWhen to force the update. Options are:
• Manually - scripting must be used by calling ForceUpdate().
• EveryFrame - Update happens every frame.
• WebCamTexture - Uses the WebCamTexture callback to force update whenever there is a new frame. Use the WebCamTexture property to set the the webcam.
• Time - the number of seconds elapsed between updates.
• Unscaled Time - the number of seconds elapsed between updates but not affected by Time.timeScale.
Time IntervalFloat[0..inf]1For Time and Unscaled Time update modes (above) this forces an update after this number of seconds have elapsed.

Usage​

Add this component to any UI GameObject that contains a Graphic component.