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Pixelate Filter Component

Component Screenshot

Overview

This component applies a filter to the Unity UI component to create an effect of the component becoming more pixelated.

WebGL Demo

Properties

Component Screenshot

Property                            Type    Range    DefaultDescription
Pixelate
    SizeFloat[1..256]1.0The amount to pixelate by.
Apply
    StrengthFloat[0..1]1.0Strength of the effect.

Usage

Add this component to any GameObject that contains a UI Graphic component (eg Text, Image, RawImage, etc).

Usage with TextMeshPro

To use this filter effect with TextMeshPro use the Filter Stack (TextMeshPro) component.