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Latest version: UIFX - Blur Filter v1.9.6 (13 October 2025) >> Release Notes.
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Release Notesβ
4 November 2025 - Version 1.9.7
Improved
- Optimised 
FilterStackTextMeshPro- now performs one less blit and allocates one lessRenderTexture. 
Fixed
- Fixed incorrect clipping with 
RectMask2Dwhen using Screen-spaceFilterRenderSpaceand Camera-spaceCanvasrendering. - Removed default 
WebCamTexturesupport fromGraphicUpdateutility component to fix build issues on some platforms - now requires a defineUIFX_WEBCAMto use. - Fixed 
FilterStackTextMeshProstencil buffer resetting. - Fixed weights in 2D box blur shader.
 - Minor script refactoring.
 
13 October 2025 - Version 1.9.6
Added
- Added new 
Tent Bluralgorithm to the Blur Filter component. TheTent Blurproduces higher a quality blur than theBox Bluralgorithm with the same amount of passes and samples. It is not quite as good as theMulti-Boxalgorithm but it uses less draw calls, however it doesn't downsample the texture so it's not necessarily faster for large images. TheTent Blurhas a configurableFallofffactor to give different looks to the blur. - Added new Graphic Update utility component which forces the 
Graphicto update (based on parameters) which is useful when theGraphiccontains a dynamicRenderTexture,WebCamTextureor other dynamic content that needs the filter components to render when they change. 
Improved
- Exposed all fields for Filter Stack (Text MeshPro) as properties for scripting.
 - Refactored box blur shader and filter.
 
Fixed
- Fixed 
NullExceptionin filters error when deletingRectMask2Dhierarchy. - Fixed a divide-by-zero in filters that could happen when scale became zero in 
Canvasmode. - Fixed bug where using the filter baking button would cause an 
IMGUIlayout begin/end mismatch error sometimes. 
14 September 2025 - Version 1.9.5
Highlight: π Culling Performance Improvementsβ
Changed
Nintendo Switchplatform now detected and uses same quality options as mobile (reduced shader precision and downsampled texture resolution) instead of the more expensive desktop quality.FilterStackTextMeshPropropertyUpdateOnTransformnow disabled by default, which improves performance when usingCanvasFilterRenderSpacemode, especially useful in aScrollRect- this is possible due to improvingRectMask2Dculling support mentioned below.
Improved
- Filter components now handle 
RectMask2Dculling correctly, leading to huge performance improvements, especially for common cases such as having many child UI elements in aScrollRect. - Filter Stack (Text MeshPro) filters now sorted alphabetically to make finding filters easier.
 - Faster and more accurate detection code for detecting premultiplied alpha shaders.
 FilterStackTextMeshProgenerates less garbage now.FilterStackTextMeshProandFilterBasehave new logic to detect HDR output from filters and switch to appropriate texture formats.- All shaders optimised to produce fewer vertex shader variants, saving compile time and memory.
 
Fixed
- Fixed bug in 
FilterStackTextMeshProwhere disabling the last filter would render a solid quad. 
10 August 2025 - Version 1.9.3
Improved
- Added 
Preferencesoption to make the Inspector UI more compact by showing/hiding the components header/footer buttons. TextMeshPro&UI Toolkitare now automatically detected, so options to enable support have been remove fromPreferences.- Composite shader pow(0.5) changed to sqrt for performance.
 
Fixed
- Fixed incorrect handling of vertex color gamma/linear conversion in Filter Stack TextMeshPro that would cause the color to darken over time.
 - Fixed regression introduced in 1.9.2 for RectMask2D causing 
FilterStackTextMeshProto render incorrectly when removing the last filter in the list. 
6 August 2025 - Version 1.9.2
Fixed
- Fixed buggy downsampling implementation introduced in 1.9.0 for handling texture that are larger than the system can handle. This manifested recently in world-space canvas rendering issues. Also added logging for when this happens.
 - Fixed a rendering issue in FilterStackTextMeshPro when using 
RectMask2Dfor masking withoutUpdateOnTransformenabled and withRender Spaceset toCanvas- it wouldn't update the culling status as it went in/out of the rectangle. 
5 July 2025 - Version 1.9.1
Fixed
- Fixed regression from version 1.9.0 related to 
[ExecuteAlways]where exiting play mode while editing a UIFX prefab would result in an error and incorrect rendering. 
28 June 2025 - Version 1.9.0
Added
- Blur Zoom Filter component is no longer in beta.
 
Improved
- Added a better fallback path for when filters request a texture size larger than the system supports - previously materials were rendered without a texture leading to incorrect rendering - but now a warning is issued and the nearest supported texture size is used.
 - All filters and effects now use 
[ExecuteAlways]instead of[ExecuteInEditMode]attribute to improve support for the prefab editor. 
Fixed
- Fixed bug in FilterStackTextMeshPro where it would render fallback fonts using incorrectly alpha blending leading to visual artifacts.
 
30 May 2025 - Version 1.8.10
Improved
- FilterStackTextMeshPro inspector improved support for multi-object selection.
 
Fixed
- Fixed regressions introduced in 1.8.9 for the FilterStackTextMeshPro component related to 
HasMeshChanged()method. - Fixed issue in 
FilterStackTextMeshProwhen inCanvasmode setting the relative font size scaling wouldn't set the correct expand values, leading to cropping. 
23 May 2025 - Version 1.8.9
Improved
- Performance has been improved when using the Text Animator asset. Rendering no longer updates continually either for text that doesn't contain a 
Text Animatorcomponent, or when the animation is not updating the vertex data. AnimationCurveproperties on various filters and effects now show a warning when keyframe values are out of expected range.
24 April 2025 - Version 1.8.8
Highlight: π New Text Animator Supportβ
Improved
- Added support for the popular asset Text Animator.
 
3 April 2025 - Version 1.8.6
Fixed
- Fixed several shaders to resolve very strict XBox and PS5 compilation errors.
 - Fixed bug where TextMeshPro bounds were incorrectly calculated, resulting in things like underline sometimes not being rendered.
 - Fixed TextMeshPro shaking when using 3rd-party text animation plugins like 
Text Animator. - Fixed rare divide by zero bug in bounds padding calculation.
 
8 March 2025 - Version 1.8.5
Added
- All filters now have a new 
Expandproperty which controls whether the filter expands to fit the filter or keeps it's original size. This is useful to keep the filters within a region such as the newCameraSourcecomponent. 
Improved
- Added 
WeightsPower,PowerandIntensityproperties to BlurDirectionalFilter and BlurZoomFilter components. FilterHoverStrengthcomponent now supports multiple filters.
Fixed
- Fixed Material leak in 
BlurDirectionalFilterandBlurZoomFilter. 
29 January 2025 - Version 1.8.4
Highlight: π New Blur Zoom Filter!β
Added
- New (beta) filter added: BlurZoomFilter!.
 
Fixed
- Fixed bug where 
FilterStackTextMeshProcomponent would sometimes render to texture size too large due to including dummy null vertices - this also manifested in the pivot point affecting texture size. This fix will also improve performance in some cases due to smallerRenderTexturesizes. 
17 January 2025 - Version 1.8.3
Added
- BlurDirectionalFilter has new option to allow blurring on only one side.
 
Fixed
- Fixed bug in 
FilterStackTextMeshProthat created rendering artifacts when switchingStrengthto zero via scripting. - Fixed multiple selection logic for displaying of button to create 
FilterStackTextMeshProcomponent. 
15 January 2025 - Version 1.8.2
Highlight: π New Directional Blur Filter!β
Added
- New filter added: BlurDirectionalFilter
 
Fixed
- Fixed bug where having multiple canvases would use the incorrect 
Canvasfor the canvasLocalScale and thus renderTextMeshProincorrectly withFilterRenderSpace.Canvas. 
14 January 2025 - Version 1.8.1
Fixed
- Fixed various bugs with 
FilterStackTextMeshProwhen working with multiple selected objects. - Fixed issue with blurry 
TextMeshProwhen usingCanvaswith aCamerawith a small orthographic size andFilterRenderSpace.Canvas. 
Other
- Copyright messages updated to 2025.
 - DisallowMultipleComponent attribute added to FilterStackTextMeshPro.
 
22 December 2024 - Version 1.8.0
Breaking Changes
β οΈ Commit/Back-up your project before upgrading!β
This version changed code that calculates the resolution independent scaling factor. This change is from previously using the monitor resolution or camera resolution to now using
Canvas.scaleFactor- this fixes issues with the prefab mode having the wrong scaling, and also incorrect scaling when using theCanvas Scalerwithout having it set to 1920x1080. This is a breaking change if you are usingCanvas ScalerinScale With Screen Sizemode without the reference resolution set to 1920x1080 and would mean that all filters that specify pixel values (egOutline.Size) for properties will display differently and will need to be adjusted to achieve the original look. If you need to delay this improvement in your project, you can add the scripting define symbolUIFX_OLD178_RESOLUTION_SCALINGto your project to revert back to old way of calculating resolution scaling.This version has a new feature that allows you to change whether the filters are rendered in canvas-space or screen-Space. Previous versions always rendered in screen-space, however rendering in canvas-space is much more optimal in most cases, so now this is the new default. This is a big change and could have consequences to your project, however you should be able to switch back to screen-space in your filter components to get back to the old behaviour if there are any issues.
Changed
- All filters changed from using 
FilterRenderSpace.ScreentoFilterRenderSpace.Canvasby default. You can read more aboutFilterRenderSpacehere. 
Improved
- All filters when using the new 
FilterRenderSpace.Canvasmode will no longer re-render the filters when the transform are changed (as long asCanvaspixel-perfect setting is disabled). - Editor inspector enum elements now resize better, switching between dropdown and expanded mode depending on the size of the window.
 
Fixed
- Fixed issues with the prefab mode having the wrong scaling, and also incorrect scaling when using the 
Canvas Scalerwithout having it set to 1920x1080 (see Breaking Changes above). - Fixed issue where the filter wouldn't render when the 
Canvas.planeDistancewas too near the camera near/far clipping plane. Also added a warning when this value is beyond a sensible range. - Fixed some inspector window issues where some enums/sliders wouldn't show the correct state in prefab view.
 
5 November 2024 - Version 1.7.11
Added
- Added new 
Filtersproperty to FilterStackTextMeshPro component. This allows API access to the filter list. 
Improved
- Many filters use less GPU memory by freeing intermediate textures.
 - All filters produce less garbage and do less work when being enabled/disabled by instead only destroying some resources in 
OnDestroy(). - All filters have improved support for rendering in 
RenderMode.WorldSpace. - Editor preferences now have the options per-platform, making it easier to enable features like TextMeshPro support on multiple platforms.
 
Fixed
- Fixed a rare bug where a stack of filters with the same shader (like UIFX/Blend) wouldn't detect a parent shader change in 
GetModifiedMaterial()due to them having the same shader. 
11 September 2024 - Version 1.7.10
Improved
- The feature to bake filters into an 
Imagecomponent has been improved and released out of beta. - The feature to save filters to 
PNGimage file has been improved and released out of beta. 
3 September 2024 - Version 1.7.9
Added
- Added a handy new "Upgrade" button if the 
UIFX Bundleis not detected. 
Improved
- Various minor code improvements.
 
14 August 2024 - Version 1.7.8
Highlight: π Lots of Improvements for TextMeshPro Support!β
Improved
- Optimised FilterStackTextMeshPro to no longer render invisible filters to 
TextMeshPro(eg ifStrength<= 0.0 or other parameters result in no rendering). - Optimised 
FilterStackTextMeshProto reduce the number ofRenderTexturesin some cases. FilterStackTextMeshProeditor on newer Unity versions now shows our customReorderablelist.FilterStackTextMeshProeditor+button now shows list of filters.
Fixed
- Fixed bug where disabling 
TextmeshProdidn't stopFilterStackTextMeshProrendering. - Fixed bug in 
FilterStackTextMeshProwhen using "in-context" prefab editor and nothing would render. - Fixed 
FilterStackTextMeshProeditor where in older Unity versions empty filter slots woudln't be cleared cleanly. - Fixed a regression in 
FilterStackTextMeshProeditor where the filter list item selection was broken. - Fixed bug where scaling the font too small would cause error due to texture size of 0.0 in the Blur Filter.
 
4 August 2024 - Version 1.7.7
Improved
FilterStackTextMeshPronow has toggle for quickly enabling/disabling filters and delayed attribute for font relative size.FilterStackTextMeshProhas reduced memory usage in cases where secondRenderTextureis not needed.
Fixed
- Fixed 
Reset()andOnValidate()sometimes not updating the rendering due frame caching optimisation. 
28 July 2024 - Version 1.7.6
Fixed
- Fixed all effects and filters not restoring rendering when 
Canvaswas disabled initially and then enabled. 
18 July 2024 - Version 1.7.5
Improved
- Filter Stack TextMeshPro has many quality of life improvements.
 - All UIFX filters now have helpful warning messages and solution buttons when used with 
TextMeshProbut without aFilterStackTextMeshProcomponent. - Added new 
UpdateOnTransformproperty toFilterStackTextMeshProto prevent re-rendering caused by transforms which improves performance if you don't require re-rendering. 
Changed
- Changed 
TextMeshProsupport to now read in vertices from the meshInfo.mesh instead of meshInfo.vertices which seems to work better with many other plugins that transform vertex positions. 
Fixed
- Fixed bug with in-context 
Prefab Modewhere UIFX filters wouldn't render. 
1 July 2024 - Version 1.7.4
Breaking Changes
- The blur algorithm has changed slightly so any existing blurs in your project will be roughly half the size.  To fix this your existing 
Blurproperty values forBlur Filter,Drop Shadow Filter,Outline FilterandGooey Filtershould be doubled. 
Added
- Blur Filter now has multiple blur modes - added 
BoxandGaussianblur algorithms. The default algorithm remains unchanged and is now exposed asMultiBox. See updated documentation for details. 
Improved
- Major performance improvements to 
Blur Filterfor large blur radius. 
Changed
MultiBoxblur changed from 3 to 2 passes resulting in a performance increase. This affects all filter components that use blurs internally.- Filter Stack TextMeshPro now renders to a non-floating point texture format on Mobile devices resulting in a performance increase.
 - Demo scenes refactored and now use Prefabs.
 - Some refactoring and general code improvements
 
Fixed
- Fixed bug in Filter Stack TextMeshPro where it didn't render correctly when vertex alpha was used in 
Blur Filter. 
16 June 2024 - Version 1.7.3
Improved
- Added optimisation to call 
GenerateScreenRect()less often. - Removed some unnecessary 
GetComponent()calls. - Changed to more correct method to get parent 
Canvas. 
Fixed
- Fixed Filter Stack TextMeshPro component support for submeshes and fallback fonts.
 
6 June 2024 - Version 1.7.2
Fixed
- Fixed Filter Stack TextMeshPro component support for submeshes and fallback fonts.
 
31 May 2024 - Version 1.7.1
Added
- Added new 
Downsampleoption to UIFX - Blur Filter. - Added scaling based on transform and font size to Filter Stack TextMeshPro.
 
24 May 2024 - Version 1.7.0
Added
- Added "Convert To Image" button to automatically bake all the filters into a texture and replace them with a 
RawImagecomponent. This is a beta feature and must be enabled in UIFX preferences. 
Fixed
- Fixed some compiler warnings.
 
10 May 2024 - Version 1.6.9
Added
- Added support for 
Canvas.vertexColorAlwaysGammaSpaceforTextMeshProrendering - Added support for 
TextMeshPro.tintAllSpritesforTextMeshProrendering 
Fixed
- FilterStackTextMeshPro now renders 
TextMeshProvertex colors correctly - Fixed regression that would cause FilterStackTextMeshPro to perform extra redundant image processing
 
3 May 2024 - Version 1.6.8
Fixed
- Fixed incorrect rendering of filters when 
Graphichas user defined material - Fixed bug where Prefab view wouldn't render filters due to null 
Canvas - Fixed bug where changing hierarchy could use incorrect 
Canvasin filters - Fixed bug where undo could cause null exception in filters
 
30 April 2024 - Version 1.6.6
Improved
- Several optimisations for memory usage, code performance and garbage reduction
 
Fixed
- Fixed rare bug in filter rendering logic, where mid-frame dynamic font texture update would cause mesh regeneration, which would cause incorrect rendering due to optimisation that prevented multiple renders per-frame
 
24 April 2024 - Version 1.6.4
Improved
- UIFX - Blur Filter 
Global Strengthproperty now updates in edit-mode and has a new public method for access via Unity's event system "dynamic float" Text Mesh Protext rendering is now pixel perfect in orthographic camera mode- Some minor script optimisations
 
Fixed
- Fixed 
Blur Filterradius being too small in some cases - Fixed 
Text Mesh Prosprite rendering blend mode 
20 April 2024 - Version 1.6.2
Improved
- Clearer 
TextMeshProfilter rendering - All 
Strengthproperty sliders improved to change color when activated - Shader code cleaned up
 - Tested with 
SoftMaskForUGUI 
Fixed
- Fixed support for 
Mask/RectMaskin all filters - Fixed null exception when adding filter to GameObject without Graphic component
 
16 April 2024 - Version 1.6.0
Highlights
- Massive performance improvements across all filters
 - Many 
TextMeshProissues fixed and improvements 
Performance
- Eliminated redundant per-frame filter rendering
 - Added per-platform performance settings to allow lower pecision and downsampling to be used on some platforms
 Blur Filterperformance improved due to smaller area processed- All property changes are now checked for changes and only trigger minimal rendering
 - Editor preview no longer renders every frame, now only when rendering changes
 
Improved
FilterStackTextMeshPronow ignores empty placeholder vertices and updates whenever camera/transform changes and has a handy dropdown of the filter list to make adding filters easier- More accurate projection matrix region calculations
 - World-space canvas support improved
 - Added support for 
SVGImage(part of com.unity.vectorgraphics) component and other UI components that haveGraphic.useLegacyMeshGenerationenabled 
Changes
- Renamed component TextMeshProFilters to FilterStackTextMeshPro
 
Fixed
- Fixed TMP sprite rendering material
 - Fixed TMP rendering blurry due to not setting the ScreenParams
 - Fixed issue when no World Space camera was assigned, no defaults to Camera.main
 - ZTest shader mode now set via variable so Unity rendering can control it - previously was forcing ALWAYS
 
4 April 2024 - Version 1.5.6
New
TextMeshProis now supported by all filter effects!!- Filters (Blur, Outline, Drop Shadow etc) now support 
TextMeshProthrough the new component UIFX - TextMeshPro Filters. This component also alows easy filter reordering and supports TMP sprites and underlines. - New project preferences menu exposes plugin options
 
30 March 2024 - Version 1.5.4
Improved
- Some minor general code improvements
 
Fixed
- Fixed issue where filter wouldn't run when textures were too large, maximum texture size is now limited
 - Fixed bug where resolution-indepdenent scale would be calculated incorrectly sometimes
 - Fixed bug where enum property sometimes wouldn't be saved correctly
 - Fixed bug where changing the transform wouldn't cause the filter to re-render
 
19 March 2024 - Version 1.0.8
New
- Added stereo render (VR) support thanks to PedroB.
 - Added new feature to preview filter in the Inspector and option to export to PNG image
 - Added new API method 
FilterBase.SaveToPNG()in to write filter output to PNG - Added new API method 
FilterBase.ResolveToTexture()to resolve filter output to RenderTexture 
24 February 2024 - Version 1.0.6
Breaking Changes
- The scale of the blur radius has changed so all blur radius values will need to be adjusted to pixels. This is because we have improved the resolution-independent calculation and made the blur radius scale more intuitive. The radius is now in pixels relative to 1080p resolution.
 
Changes
- Major refactoring to clean up the code
 
6 January 2024 - Version 1.0.5
Fixed
- Fixed support for 
OverlayandWorldspaceCanvasmodes - Fixed support for perspective 
Camera 
3 January 2024 - Version 1.0.4
New
- Added support for 
Animation Clipsso the blur properties can now be keyframed in Unity - Added support for 
Camerarotation - Added support for 
CanvasinOverlayrendering mode - Added new 
ApplyAlphaCurveproperty to more easily toggle using the alpha curve or not 
Improved
- Changing 
Canvasnow handled gracefully - Optimized Compositor
 
29 December 2023 - Version 1.0.2
New
- Added new 
GlobalStrengthproperty to globally scale theStrengthof all blur filters. - Added code documentation
 
Improved
- Better performance for Unity 2020.1 and above due to already being pre-multiplied
 
Fixed
- Fixed vertex colors in Gamma color space
 - Fixed issue where saving caused the blur to not be visible
 - Fixed issue where deleting the component caused null exception
 - Fixed issue where shaders couldn't be found on build
 - Fixed issue where texture didn't resize when resolution changed
 
22 December 2023 - Version 1.0.0
- First release