Skip to main content

Pixelate Filter Component

Component Screenshot

Overview​

This component applies a filter to the Unity UI component to create an effect of the component becoming more pixelated.

WebGL Demo​

Properties​

Component Screenshot

Property                            Type    Range    DefaultDescription
Pixelate
    SizeFloat[1..256]8.0The amount to pixelate by.
Apply
    StrengthFloat[0..1]1.0Strength of the effect.

Usage​

Add this component to any GameObject that contains a UI Graphic component (eg Text, Image, RawImage, etc).

Usage with TextMeshPro​

To use this filter effect with TextMeshPro - Text (UI) use the Filter Stack (TextMeshPro) component.